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BRAINSTORM!
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Knurek



Joined: 29 Aug 2007
Posts: 38

PostPosted: Thu Oct 18, 2007 21:19    Post subject: Reply with quote

zinger wrote:
Nice, I didn't know HOOT could play MDX.


Another thing that I remembere. Not sure if any of you know, but pressing TAB in Hoot switches between the song selector and channel view. You can browse it with arrow keys and disable channels with space. Handy for obvious reasons.
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Malfunction



Joined: 16 Aug 2007
Posts: 97
Location: Poland

PostPosted: Thu Oct 18, 2007 22:13    Post subject: Reply with quote

I can support SoundShock with soundchip datasheets and soundcards recordings/info/pictures (aka museum). I have a even CM/S chips and Adlib Gold
Very Happy
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TmEE



Joined: 05 Sep 2007
Posts: 239
Location: Estonia, Mahtra city

PostPosted: Fri Oct 19, 2007 05:29    Post subject: Reply with quote

These all are super good ideas.
I can happily help with the MD department, since I know quite a lot about the thing as I'm one of the few active developers for it...
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tinctu



Joined: 15 Aug 2007
Posts: 215
Location: Slovakia

PostPosted: Fri Oct 19, 2007 06:51    Post subject: Reply with quote

For Atari Jaguar I found this web->

http://justclaws.atari.org/jagudome/sounds/

But Jaguar has very very powerful audio unit ->

Listen for example to this song /sounds very demoscene like!!!/:

http://justclaws.atari.org/jagudome/sounds/battle.mp3

Very good song.

And arcade-style ->

http://justclaws.atari.org/jagudome/sounds/val_tune.mp3

Specs:

# Digital Signal Processor – 32-bit RISC architecture, 8 KB internal cache
* Same RISC core as the GPU, and not limited to sound production
# CD-quality sound (16-bit stereo)
* Number of sound channels limited by software
* Two DACs (stereo) convert digital data to analog sound signals
* Full stereo capabilities
# Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis

Sad but I has not found any tracking software for that CUTE LITTLE CAT...

ahhh Of course I can imagine in my mind wavetable/FM/AMsample/AM/sample tracker for PC + Jaguar player on real hardware : )...
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administrator
Site Admin


Joined: 07 Aug 2007
Posts: 394
Location: Sweden

PostPosted: Fri Oct 19, 2007 09:01    Post subject: Reply with quote

Thanks for all the feedback, your competence is essential. I'm confident this will go well. Nice find elan!
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Stefan_L



Joined: 30 Aug 2007
Posts: 34
Location: Sweden

PostPosted: Sat Oct 20, 2007 10:26    Post subject: Reply with quote

zinger wrote:


Adlib
1. Info on cards, specs, revisions, software etc
2. Song archive / tool archive


Should all soundcards for PC be catagorized as "systems" or only Adlib? The "PC/IBM compatible" has lot's of different FM soundcards.

Also i think YM3812 was used in an sound expansion for C-64...and possibly for the Atari ST aswell... not too sure about the ST one but it's surely using an FM-chip.
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madbrain



Joined: 13 Oct 2007
Posts: 103

PostPosted: Sat Oct 20, 2007 16:09    Post subject: Reply with quote

Stefan_L wrote:
There was an IBM card that used something like an OPM

Really? Which one?
Stefan_L wrote:
A separate OPL3 directory could be a good idea though (this means the adlib gold demos, FMK songs and some A2Ms).

IIRC, AdLib Gold is not the same thing as OPL3 as the Gold uses it's own 2ch 12-bit PCM system. Did anything ever use that?
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Site Admin


Joined: 07 Aug 2007
Posts: 394
Location: Sweden

PostPosted: Sat Oct 20, 2007 16:17    Post subject: Reply with quote

Thanks for your input, Stefan_L and madbrain. What about OPL-4?
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Stefan_L



Joined: 30 Aug 2007
Posts: 34
Location: Sweden

PostPosted: Sat Oct 20, 2007 17:00    Post subject: Reply with quote

Here is a webpage with soundexamples from the IBM soundcard: http://www.crossfire-designs.de/link/soundcards/
(in the "1987" section)
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Stefan_L



Joined: 30 Aug 2007
Posts: 34
Location: Sweden

PostPosted: Sat Oct 20, 2007 19:46    Post subject: Reply with quote

And "PC" also have cards like Romeo (ym2151) but no exclusive music or programs for it afaik.
There is also a DX7 soundcard for PC.
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Site Admin


Joined: 07 Aug 2007
Posts: 394
Location: Sweden

PostPosted: Sat Oct 20, 2007 19:54    Post subject: Reply with quote

Stefan_L wrote:
There is also a DX7 soundcard for PC.
Yeah, but that was designed to be used like the synthesizer, no? I don't think there's a dedicated song format or anything like that for it?

I guess we'll divide adlib into OPL2 and 3, and just have info/pics/sound samples from the different cards perhaps.
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Stefan_L



Joined: 30 Aug 2007
Posts: 34
Location: Sweden

PostPosted: Sat Oct 20, 2007 20:10    Post subject: Reply with quote

zinger wrote:
Yeah, but that was designed to be used like the synthesizer, no? I don't think there's a dedicated song format or anything like that for it?


No dedicated soundformat what i know about... probably just midi... but still even if midi is a standard are the sounds still DX7 exclusive Smile

Just saw this page about PC-98 soundcards... seems some use YM2608+OPL4 Shocked
http://www.hi-ho.ne.jp/~y-exp/dustman/sound.htm
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Summa



Joined: 30 Aug 2007
Posts: 61

PostPosted: Sat Oct 20, 2007 20:11    Post subject: Reply with quote

zinger wrote:
That's great Summa! Any demo songs on them? Randomly recorded patches and playaround would suffice as well.

Categorizing for game soundtracks, example:
Code:
soundshock\megadrive\vgz\tecnosoft\[1992] Thunder Force IV\


Depending on my workload it probably need a while until I'm able to bringt something up. But pictures and infos shouldn't be much of a problem, in case they're needed...
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seablue



Joined: 14 Aug 2007
Posts: 72
Location: copenhagen, denmark

PostPosted: Sat Oct 20, 2007 20:51    Post subject: Reply with quote

Hm, also...

How about also archiving various demoscene products that have adlib tunes?
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Knurek



Joined: 29 Aug 2007
Posts: 38

PostPosted: Sun Oct 21, 2007 07:17    Post subject: Reply with quote

Stefan_L wrote:
Just saw this page about PC-98 soundcards... seems some use YM2608+OPL4 Shocked
http://www.hi-ho.ne.jp/~y-exp/dustman/sound.htm


Haven't seen a game yet that'd use that. It's either OPN (26), OPNA (86 or SPB, they differ in the ADPCM channel), and a few games had data for SB16 (OPL3) and Sound Orchestra (OPN+OPL).
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